E. This. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. There's a Defense Platform Hull repeatable too, also for 10% per level. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. Demonic-Toothbrush • Life-Seeded • 6 mo. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. 2. This will cost around 100 alloys and some influence. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. Fleet academy, crew quarters, shipyard modules. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. Upgrade for 4 platforms. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. Stellaris version supported: v2. I can design the defense platforms and pick what weapons they have, thats fine. There is a Defense Platform damage repeatable, and it's great, at 10% per level. Stellaris Wiki Active Wikis. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. R5: After I annexed an early space age primitive world, I found that I owned their space station. 15 votes, 11 comments. It's wormhole stations that need to be built outside of gravity wells. In the meantime I found a bug. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. They are accessible early on in the game and will also increase the amount of defense platforms. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Ion cannons are actually fully free and have no upkeep costs whatsoever. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. Full loadout of gun batteries, build defensive platforms. Vote. It adds back the defense station and defense fortress that were removed after 2. Defense platforms and starbases are very strong in the early game, if used well. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. Small Disruptor (The most. The enemy will usually USUALLY target platforms first meaning the star base stays alive longer to either fight off thebfleet or buy time for reinforcments to fight them off. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Have a starbase 2. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. Chazman_89 • 4 yr. Bozidar Radulovic. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. Just click on a design to build it, as you do with ships. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. Basically - make defense platforms into in-system defense fleets that are bound to that system. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. gekp78 Second Lieutenant. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. Ion Cannons are the best option against pure battleship fleets. Jun 5, 2021. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. Go to system you want to build it in. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. I tend to build mixed, 1 side with 2 medium guns (Best Laser, Best Kinetic), the other side with the Missile platform (1x best Missile, 1x best torpedo) [deleted] • 5 yr. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. 6) Since you'll be criminal heritage, get your gold income to like 2-3k per turn and then begin buying reliquiaries because they are. 6. 56 Badges. Probably ~ the same usefulness as Tachyon Beams. They really are. It's just a border station with defense platforms for border defense. Trickster is also pretty decent. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. Used on battleships, titans, and defence stations. Thank you very much, I. In this regard they can be invaluable. Adjust the templates according to your needs in the ship manager. but even when you win you can end up losing every single platform. Useful Stations was one of my favorite mod. Dist. However, Missiles can be shot down beforehand by Point Defense (shortened to PD). Lategame if you build the strategic coordination center and take the +defense platform perk and use a Defense Grid Supercomputer you can get something like 50 defense platforms per starbase. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Shipyard starbase (usually only need 1). 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. The starbase itself is where I put all the hangars. Starbase auras are still great, but defense platforms are a waste of alloys. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot. While having a constructor selected, click in space. 112. They have their own armor - which is weak 2. Balanced shield/armor. I had an admiral that. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. If done by different players, whoever destroys the starbase will gain the system. Steps to reproduce the issue. Shipyard starbase (usually only need 1). Then create two ships, and deck it out the exact opposite of what you did with your fleet. Gonna Sting - Med weapons component loaded with swarmer. This platforms are pure amoeba flagella in this case. Please do not ask if it works with <Insert your Mod here> because I likely won't know. They. They can generally tie any enemy fleet up for a few volleys of my defense platforms. 0 is the starbase weapons. 5. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. How to build defense platform ? :: Stellaris General Discussions. For piracy hangars. You can also put the range module on your starbase to increase engagement range. I tend to build defense platforms in the later game mostly to scare off the AI with a larger indicated strength, not because the platforms would actually help much if the AI attacked. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. Instead of a bunch of ion. Paradox Staff. also remember lanchester's laws. Let say the scourge appeared on one side of the galaxy. the later the game goes the less of an impact defensive starbases have. You need to zoom in closer when looking at all the planets in a system. Paradox Staff. sumelar. paradoxwikis. Starbases have a free +X armour buff that scales based on their level, e. The fleet will tank enemy firepower much. Enemy comes in with a decent fleet, gets baited into station range, utterly destroys the everything. #8. Add bookmark. So too does kinetic artillery. The general rule of thumb for Leviathans like Shard is about 30k fleet power. Now updated for 3. Content is available under Attribution-ShareAlike 3. Starbase Defenses Extended. These are great, and they are a trap. Try and upgrade all three defense platforms with the “Upgrade All” button Upload Attachment File(s) attachedI just think the "missile boat" design is better than the "picket ship" or "interceptor. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your. So too does kinetic artillery. Note the change in fleet power. You can go really high with starhold + traditions + ascension perk + module. Hi, I'm just playing through my first game of Stellaris (2. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. p: Defense platform designs are just another ship designs. 0. May 14, 2014 179 443. Compatible with Stellaris v2. You can build more star bases. Fleet power is the way to go, don't put your defensive installations on the borders. Bugs, Feedback and Suggestions. Note - military stations are a class of ship that are built in the starbase defense tab. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. ago. If you have enough fleet power to be. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. The best build would be anchorages and a fleet. Nice one to hold enemies, prob best one. The best defense is a fleet. Yes, for the reasons you stated: they don't use up naval capacity. Option should say move here or build defense platform. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. The resulting grab will take them over a month to get out of the system and jump. Used on battleships, titans, and defence stations. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. This guide contains only examples of good ship designs. 06% of the cost. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. They can protect your battleship fleet from torpedo corvettes. . TheOtherBridge • 1 min. The other DP is large weapons, the longest range possible (no missiles). 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. 2 then it would have silently reverted a change made in the 3. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. This platforms are pure amoeba flagella in this case. There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. There are two basic types of defense platforms in Stellaris. Destroyers counter corvettes. 1. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. If I set the crisis time period earlier, they. It's the weapon size above L. They are very underpowered and not worth their expense. ; About Stellaris Wiki; Mobile view 123K views 1 year ago. 8. Use the torpedo computer, and fill up free slots with missiles. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. . (If you are all missles then create two ships that are point defense only. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. Secondly, Starbases are way more cost effective than fleets in the early game. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. It's a real difference and it's big. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. Every weapon and armor type in Stellaris has a direct hard counter. In 3. They have their own HP - and that too is weak. Which. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. In the base game prior to 3. 188. So I figured, well, I know defense stations. Theutus Dec 9, 2021 @ 10:24am. You should have a list of possible platform designs on the right-most screen of the defense tab. Low. Because defense platforms can only beat the extremely crappy fleets the AI produces. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Exept FE/Crisis of course, with their 100k+ fleets, but against the "normal" AI empires it worked quite well. . 9 Meta Update] August 27, 2023. While defense platforms don't cost any naval capacity, they are exceedingly weak for their alloy cost. Stellaris 50521 Bug Reports 31038 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 U unmerged(625695)RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Starbases need to be looked at again. . Half and half on shields and armor, and 2 auxiliary fire control. In most wars, you won't gain control of the system immediately, but. Darvin3 • 3 yr. They build twice as fast (120 -> 60 days) The fire rate and tracking is tied to combat computers. +33% Defense platform damage +33% Defense platform hull points; −25% Orbital Bombardment Damage Received; −25% War exhaustion gain +25% Hostile claim influence costIn fact, a Stellaris campaign can last for over eighty hours. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. Half and half on shields and armor, and 2 auxiliary fire control. I also try to stack the +platforms as much as i can, quantity above quality. • 5 yr. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. HOWEVER, if you go into the ship designer, you can design a defense platform with hangar sections and equip them with scout craft, which are a bit weaker than strike craft but can still shred corvettes. If you are near your naval capacity and have positive income, build anchorages. Stellaris Real-time strategy Strategy video game Gaming. Defense platforms. I will always have a high evasion fleet or two ready to gate anywhere in my empire at a moments notice. substantially more than the original defense platform cost. Stronger defense platforms. It should say build military station 👍. Except terminal egress, which gets 3 ion cannons and 4 L/L. Head canon is the station was so badly out of date that there was no choice but to rip it. It’s all about research and exploration, having a boost to science in the early game can. Stellaris > General Discussions > Topic Details. The influence price can fluctuate, which I will explain more about soon. Hazard Feb 23, 2018 @ 7:02am. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. In this video we will look at a variety of defence platform builds to. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. Democracy is a good unity start if you take beacon of liberty and fulfill goals. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. You should use armor piercing weapons exclusively. Not if you aren't using it, it's not. Reply. Just luke before. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. Edit: Oh, I also think they may be a bit on the vulnerable side for their cost. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. 26. Content is available under Attribution-ShareAlike 3. Select build platform then place it exactly where you want and press A. Content is available under Attribution-ShareAlike 3. Upload. 2. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). Ie: Defense platforms in pulsar systems (no shields) are all protected by heavy armor with guns that are weak only against shields. 1800 minerals. It adds back the defense station and defense fortress that were removed after 2. ago. >Target Uplink Computer Maybe gives one or two hits. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. (Only 1 missile slot!) A citadel boasts 80,000 hull, 20,000 armor, and 26 L slot defense components. p: Defense platform designs are just another ship designs. Except terminal egress, which gets 3 ion cannons and 4 L/L. Inadequis. Generally, if you have venerable, or enduring and. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. t0: nothing. I don't think defense platforms will single-handedly repulse an enemy fleet. It should say build military station 👍. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. Last I heard, yes they do, CC wise at least. if you were to run the 0. This is my second mod for Stellaris and is still in beta, it requires Apocalypse for some elements. 6+ rebalance), but the weakness to Flak has made it trickier to use. . t2: 20% tracking 30% fire rate. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. Therefore, I decided to re-upload it and adapt it to the newest version. paradoxwikis. breakingdefense. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. Best design is pure strike craft. Later game, carriers are solid because they can send missiles and. Jump to latest Follow Reply. These guys convert 1 or 2 alloy into +1 platform cap (global), some Naval Cap, defense army damage and spawn some defense armies themselves. * As with any mod that affects game play, NOT achievement compatible. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. The build cost is 100 alloys and an additional influence cost on top of that. I had always just assumed you needed to upgrade the starbase before you could build platforms, but even level 0 starbases can have some platforms. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. 798. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. The option to build a starbase will now be available. I think it's Ancient Cache of Technologies that has the heavy platforms. Option should say move here or build defense platform. maybe makes sense. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. One corvette sitting on the bypass node will engage combat including your starbase. more point defense, less hangars. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. There are several different parts of the platform, and each one is very important to the survival of the system. Build a platform 3. Un-upgraded starbases can build three defense platforms. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. Some of the best traits are acquired by completing certain challenges. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1. I'll build them up and treat them as rotational disposable shields. They add to the firepower of the spacestation that they are attached to. Back in 1. Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. For example, a basic outpost has the defense power of perhaps ten corvettes, but the offensive power of ~0. the later the game goes the less of an impact defensive starbases have. The best way to use them is to combine them with a fleet in the system. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. On the plus side, if you don't lose your starbase, your defense platform investment is safe. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. I posted a bug report on the Stellaris forums. Then you need to build the Maginot Fortifications on a planet. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Starbase Defenses Extended. Imagine the fleet upgrade complete notifications on upgrade all. g. Your platforms will do their job only upto early midgame. Now that said, I do agree that defense platforms need a lot more love. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. Starting with. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You’re in luck if you happen to find a star system protected by the mysterious Ether Drake. While having a constructor selected, click in space. The technologies required to unlock them are back. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. ). But who would've known that, I guess. Rather invest in bastions on border planets, rush to star hold, add a few defense platforms. though stuff like Hydroponics can have its uses, same with heritage sites. After a few days you get pop-up then a decsion to rebuild appears on the world. Also some traits are easier to get via victory, loss, or some other condition than others. Something you might not know about defense platforms. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. Being a jack of all trades won't do well for you in Stellaris. 6. Assign a normal freshly bought level 1 admiral of your race to a fleet. A defense platform has about 1. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. 0 unless otherwise noted. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. Note: Your empire has a Star Base capacity. The Tracking and Range, however, look irrelevant. I use 1 titan (each titan has a different aura) and the rest battleships. Your. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential damage. Strikecraft are the slowest weapons (mostly because the fighters need to deploy, position, accelerate into range, and then attack after combat has already started) in the game for an alpha and will despawn once the carrier is destroyed. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. Platforms are the only thing in game with repeatable hull hit point improvements And this doesn't matter in the slightest because damage drastically outscales defenses. I usually prioritize upkeep or fire rate. Ion cannons are actually fully free and have no upkeep costs whatsoever. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. New Sniper Combat Computers. It's nuts. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Defense Platforms haven't been worth building in years / ever besides for RP. Second best is hangars. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. g. And before anyone says: "That would make attacking hard!" That's literally the point. Ion cannons taking up 8 defense platform slots is just too much to be worth it. Defense platforms fall under ship upkeep. There is a hidden catch. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. The general rule of thumb for Leviathans like Shard is about 30k fleet power. Not the best idea, even though it sounds really good.